[Tutorial] Transferring Character Morphs G1G2G3G8 by SickleYield, journal
[Tutorial] Transferring Character Morphs G1G2G3G8
The first version of this workflow came from Kattey on the DAZ forum, for which I acknowledge credit.
Here is that (lengthy) thread: http://www.daz3d.com/forums/viewthread/24093/
First of all, however: there are two ways to recreate a character. There is the easy way, which is not redistributable, and the hard way, which is. We'll discuss the easy way first. I'm sorry, but I can't do anything for those of you who absolutely can't learn from text. This is what I have time for right now.
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PART 1: CREATE A SINGLE DIAL
Load Genesis 1. Dial in your character morph. There cannot be anything in the scene except the single figure while
Iray Uber Shader: One more time! by DOrdiales, literature
Literature
Iray Uber Shader: One more time!
Warning! This tutorial is not intended to cover each of the shader's properties. That's what the original product documentation is for. It only intends to facilitate, as far as possible, its understanding. Bear in mind, that it's also a personal way of seeing it. Thanks to my wife (and Google's translator), for helping me with my lousy English!
1. Definitions
Face / Polygon: area delimited by edges and vertices. A face is coplanar, when all its edges and vertices are on the same plane. We denominate normal to the vector that is perpendicular to a coplanar face.
Geometry / Object: set of faces that build a figure or volume (e.g. Genesis). So